■組み込み関数■
共通の関数
移動系関数
SetX
SetY
SetSpeed
SetAngle
SetMovePosition01
SetMovePosition02
SetMovePosition03
SetMovePositionHermite
SetMovePositionRandom01
SetPlayerX
SetPlayerY
SetCoordinateType
SetOrigin
敵弾を制御する関数
SetShotDirectionType
SetShotKillTime
CreateShot01
CreateShot02
CreateShot11
CreateShot12
CreateShotA
SetShotDataA
SetShotDataA_XY
CreateLaser01
CreateLaserA
SetLaserDataA
CreateLaserB
SetLaserDataB
CreateLaserC
SetLaserDataC
AddShot
FireShot
CreateShotFromScript
DeleteEnemyShot
DeleteEnemyShotInCircle
DeleteEnemyShotImmediatelyInCircle
DeleteEnemyShotToItem
DeleteEnemyShotToItemInCircle
SetShotColor
LoadUserShotData
SetShotAutoDeleteClip
描画系関数
DrawGraphic
LoadGraphic
DeleteGraphic
SetTexture
SetGraphicRect
SetGraphicScale
SetGraphicAngle
SetAlpha
SetColor
SetRenderState
DrawText
SetFontColor
CreateRenderTarget
SetRenderTarget
ClearRenderTarget
音声系関数
LoadMusic
PlayMusic
DeleteMusic
FadeOutMusic
LoadSE
PlaySE
StopSE
DeleteSE
特定の値を取得する関数
cos
sin
tan
acos
asin
atan
atan2
log
log10
rand
rand_int
prand
prand_int
psrand
int
truncate
round
ceil
floor
absolute
length
integral
ToString
Collision_Line_Circle
Collision_Obj_Obj
GetX
GetY
GetSpeed
GetAngle
GetEnemyX
GetEnemyY
GetEnemyLife
GetTimer
GetEnemyNum
GetEnemyShotCount
GetEnemyShotCountEx
EnumEnemyBegin
EnumEnemyEnd
EnumEnemyGetID
GetEnemyInfo
GetEnemyInfoDefault
GetPlayerX
GetPlayerY
GetAngleToPlayer
GetPlayerType
GetPlayerScriptName
GetPlayerLife
GetPlayerBomb
GetPlayerMoveState
GetPlayerInfo
GetTimeOfPlayerInvincibility
GetTimeOfSuperNaturalBorder
GetMissCount
GetMissCountInThisSpell
GetBombCount
GetBombCountInThisSpell
GetScore
GetGraze
GetPoint
Continued
GetAllowedContinueCount
OnPlayerMissed
OnBomb
OnEnemySpell
OnEnemyLastSpell
IsBossExisting
IsBGStopping
IsReplay
GetCenterX
GetCenterY
GetClipMinX
GetClipMaxX
GetClipMinY
GetClipMaxY
GetCurrentScriptDirectory
UsedDebugKey
GetKeyState
GetFps
GetTime
IsRenderFrame
スクリプト間共通データ用関数
SetCommonData
GetCommonData
GetCommonDataDefault
ClearCommonData
DeleteCommonData
SaveCommonData
SaveCommonDataInReplayFile
LoadCommonData
LoadCommonDataFromReplayFile
CreateCommonDataArea
SetCommonDataEx
GetCommonDataEx
GetCommonDataDefaultEx
ClearCommonDataEx
DeleteCommonDataEx
SaveCommonDataEx
SaveCommonDataInReplayFileEx
LoadCommonDataEx
LoadCommonDataFromReplayFileEx
IsCommonDataAreaExists
デバッグ用関数
CreateDebugWindow
OutputDebugString
その他の関数
DeleteAllEnemyWithoutBoss
SetPlayerInvincibility
ExtendPlayer
SuperNaturalBorder
ShootDownPlayer
SetEffectLayer
CollectItems
AddScore
AddPoint
AddGraze
AddBomb
SetLifeZeroToAllEnemy
SetAllowedContinueCount
SetRateScoreSystemEnable
SetDefaultStatusVisible
SetNormPoint
ForbidShot
ForbidBomb
Slow
SaveSnapShot
AddArchiveFile
RaiseError
Retry
assert
GetVersion
敵動作専用関数
敵を制御する関数
SetLife
AddLife
SetTimer
SetInvincibility
SetDamageRate
SetDamageRateEx
SetDurableSpellCard
SetCollisionA
SetCollisionB
SetScore
CreateEnemyFromScript
CreateEnemyFromFile
VanishEnemy
SetEnemyMarker
LastSpell
エフェクト系(その他)関数
Concentration01
Concentration02
Explosion01
MotionBlur
MotionBlurEx
TimeStop
CutIn
SetText
MagicCircle
SetEffectForZeroLife
CreateEventFromScript
CreateItem
Expert
特定の値を取得する関数
GetSpeedX
GetSpeedY
GetLife
GetHitCount
GetTimeOfInvincibility
BeVanished
BeParentVanished
IsMaster
IsTimeOut
GetSpellCardBonusScore
GotSpellCardBonus
OnEvent
GetEventStep
GetArgument
GetArgumentDefault
弾動作専用関数
弾を制御する関数
SetDefault
SetLaser
SetCollisionB
SetCollisionBDefault
SetCollisionLaser
SetBombResist
End
描画系関数
DrawGraphicDefault
DrawLaser
特定の値を取得する関数
GetArgument
OnDelay
GetDelayTime
会話イベント専用関数
SetChar
DeleteChar
MoveChar
SetGraphicRect
SetNameFromText
SetNameFromTexture
DeleteName
SetStep
TextOutA
TextOutB
TextOutC
Select
Wait
End
StageClear
ステージ専用関数
ステージを制御する関数
CreateEnemyFromScript
CreateEnemyFromFile
CreateEnemyBossFromFile
CompileEnemyFromFile
ClearByteCodeCash
CreateEventFromScript
ClearStage
IsClear
SetRenderFrame
SetClearFrameEffectEnable
Expert
ExpertEx
ExtendPlayer
SuperNaturalBorder
描画系関数
DrawGraphic3D
SetViewTo
SetViewFrom
SetPerspectiveClip
WriteZBuffer
UseZBuffer
SetFog
自機専用関数
自機を制御する関数
SetX
SetY
SetSpeed
SetIntersectionCircle
SetGrazeCircle
SetRebirthFrame
SetRebirthFrameReduction
SetInitialBombCount
自弾を制御する関数
LoadPlayerShotData
CreatePlayerShot01
自機その他の関数
SetPlayerLifeImage
CutIn
UseSpellCard
CallSpellCard
SetItemCollectLine
SetAutoEffect
GetRebirthFrame
IsLastSpell
IsForbidBomb
OnMissed
OnBorderOfLife
自機スペルカード専用関数
自機スペルカードを制御する関数
End
SetSpeed
SetPlayerX
SetPlayerY
SetIntersectionCircle
GetArgument
■オブジェクト操作用関数■
オブジェクト操作共通関数
オブジェクト操作共通関数
Obj_Create
Obj_Delete
Obj_BeDeleted
Obj_SetX
Obj_SetY
Obj_SetPosition
Obj_SetSpeed
Obj_SetAngle
Obj_SetAutoDelete
Obj_SetAlpha
Obj_IsIntersected
Obj_SetCollisionToPlayer
Obj_SetCollisionToObject
Obj_GetX
Obj_GetY
Obj_GetSpeed
Obj_GetAngle
弾オブジェクト操作関数
ObjShot_FadeDelete
ObjShot_SetDelay
ObjShot_SetBombResist
ObjShot_SetGraphic
ObjShot_SetDamage
ObjShot_SetPenetration
ObjShot_ToItem
レーザーオブジェクト操作関数
ObjLaser_SetLength
ObjLaser_SetWidth
ObjLaser_SetSource
ObjLaser_GetEndX
ObjLaser_GetEndY
ObjLaser_GetLength
ObjLaser_GetWidth
レーザー(曲)オブジェクト
操作関数
ObjSinuateLaser_SetLength
ObjSinuateLaser_SetWidth
エフェクト操作関数
ObjEffect_SetTexture
ObjEffect_SetRenderState
ObjEffect_SetPrimitiveType
ObjEffect_SetScale
ObjEffect_SetAngle
ObjEffect_SetLayer
ObjEffect_CreateVertex
ObjEffect_SetVertexXY
ObjEffect_SetVertexColor
ObjEffect_SetVertexUV
ObjEffect_ResizeVertexCount
自機スペルカード操作関数
ObjSpell_SetIntersecrionCircle
ObjSpell_SetIntersecrionLine
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